5/6/2023 0 Comments Carrier command 2 igg games![]() ![]() For example, you might be told that today is a decisive battle, and so receive a VP bonus or you might be offered amphetamines for your tank crew, which reduces fatigue but increases the odds of critical failures. ![]() This is something I may or may not end up adding, but I had an idea to have a random modifier apply to some or all campaign days. I definitely want to add these before I can call the game complete. There’s a few important areas of the war that are not yet represented in the game, such as late-war Italy, and the Finnish-Soviet front. Already the unique features of the region and the forces involved have created a new type of game experience in the Battle of Luzon campaigns. Although tanks were not very well suited to the terrain of the Pacific islands, they still played an important role in many important battles. I’ve already added a new region and two new campaigns set in the South Pacific, but there’s much more to do in this area. This will bring in some interesting game choices, such as whether it’s better to target a gun tractor first and thus remove the gun’s mobility. I’ve already added some elements of this but still need to finish it off. This is a mechanic that I’ve been working on for a while – to have gun tractors spawn with gun units, and give them the ability to tow the gun around the scenario map if needed. Many of these were historically quite common, while others were very rare, but all of them have a place in this expansive game. There’s still a number of unit types that have been suggested on the Discord and/or have portraits ready to go but still need to be added to the game. I’ll continue to make these sorts of changes wherever possible. The player can still perform the same type of attack, but now it’s much more flexible in terms of when and how it’s used. This also includes minor changes to gameplay, such as a recent change where I removed Overrun as a separate command and turned it into an action under the Drive command. Even minor things like changing a display colour can greatly improve the overall experience of the game. Quality of Life ImprovementsĪgain, this is an area where the Discord and Steam communities have been very helpful, since they have suggested interface and display changes that have ended up greatly improving the game. As new features get added, new bugs appear, so this will be an ongoing task for me throughout the new year. The Discord community has been especially helpful in this, since they can report an issue quickly and I can usually address it in a hotfix in fairly short order. ![]() I have at the moment a list of a few bugs that need to be addressed in the next minor update, and I expect that bugs will continue to be reported through the new year. There are nine general areas where I will focus my development work over the next few months, presented here in no particular order: Bugfixes My hope is that by then I’ll be able to add everything I wanted to the game, and will have at least laid the groundwork for further additions in the form of community mods. My current plan is to finish the game by the end of August 2022, although I’ll continue to provide bug fixes and general maintenance after that time. It’s been some time since I wrote a post for this blog – mostly I tend to post updates on the Twitter account or directly to the game’s Discord server (link to join is in the Steam discussion board for the game) – but the end of 2021 seemed like a good opportunity for a longer post on my plans for the game in the new year.Īrmoured Commander II was released on Steam out of Early Access in September of this year and since then has gotten quite a few updates. ![]()
0 Comments
Leave a Reply. |